
That’d be nice too.įor now, there’s just a small development in the Space Marine saga. Will it ever happen? If not, I feel like we’ll at least get another game that tries to capture its same spirit one day - or maybe a remaster, if and when time allows. I genuinely believe that Warhammer 40,000: Space Marine deserves a sequel, and after the dozens upon dozens of licensed Games Workshop video games that have come out in the last decade, some far better realized than others, that feeling has not wavered. Using one exclusively probably isn't an optimal strategy, but it lets you stay focused on infantry instead of having to juggle vehicles as well.The DLC packs are now included and there’s some neat bonus materials like an artbook and guide
To keep the gameplay even simpler, you can postpone building the Machine Cult and focus on the Sacred Artifact instead. Build Gray Knights and attach the Chaplain for an easy quick-hitting melee unit. Research Heavy Weapon Increase at the armoury, and outfit all of your space marine squads with the appropriate weaponry: plasma guns for heavy infantry opponents like Necrons and Space Marines, heavy bolters for infantry like Eldar, and missile launchers for buildings and vehicles. Next, it's time to advance to the next tier: upgrade your Stronghold to a Monastery, and build an Armory. Use your scouts to de-capture any strategic points that they've left undefended. Use your space marines + commander to harass the enemy or defend your base. Build a second squad if resources permit. Attach the commander to the space marine squad. Set your Chapel-Barracks to build a squad of Space Marines and the Force Commander. A listening post costs 100 req, but once it's complete, you immediately gain 50 req, so it's cheaper than it appears, and they're critical in the long term for a good economy. Send whichever one is available to build Listening Posts once your scouts have finished capturing strategic points. Set one Servitor to work on a Chapel-Barracks and the other on a Power Plant. Queue up a couple of strategic points each to keep them busy.
As soon as the Scout Troopers are done, send them to start capturing strategic points.
Queue a couple of Scout Troopers and a Servitor. They don't have any unique game mechanics to master (like the Necrons' power-but-no-requisition or the Orks' WAAAGH!), and they don't depend as much on micromanaged special abilities and carefully balanced unit mixtures (like the Eldar or Imperial Guard). I'm far from an expert on Dawn of War, but since no one else is answering, here goes.įor a new player, the Space Marines are probably the easiest to learn.